City, University of London obtains TIGA accreditation

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LONDON, June 15, 2021 / PRNewswire / – TIGA, the trade association for the gaming industry, is pleased to announce the re-accreditation of the following gaming courses at City, University of London:

  • BSc (Hons) in Computer Science with Games Technology
    Re-accreditation – awarded
  • Computer Games Technology MSc
    Re-accreditation – awarded
  • MSci Computer Science with Games Technology
    Re-accreditation – awarded

the BSc (Hons) Computer Science with Games Technology course provides a solid theoretical foundation for the practical application of the subject in game development. Students are exposed to languages ​​and tools relevant to the industry and have the opportunity to work together on group projects. Graduates are equipped with the appropriate skills to pursue programming roles in the games industry.

the MSc Computer Games Technology Course enjoys a strong technical focus on C ++ programming and engine development and represents an excellent opportunity for graduates of the BSc course to spend an additional year developing the depth and breadth of their skills in the industry. The opportunity it offers to deepen graphics and audio programming would allow students to work well in basic technology roles or in product teams.

MSci Computer Science with Games Technology Program integrates the first three years of the BSc program and a final year based on the MSc program. As such, he benefits from a strong technical focus on C ++ programming and engine development as well as comprehensive computer training. The continuity of study offered by integrated programs like this one is particularly advantageous for the employability of students at the end of their course.

The recorded destinations of students graduating from both courses showed significant proportions of employment and a high level of graduates using their gaming technology skills in future employment.

BSc (Hons) in Computer Science with Gaming Technology Destinations

  • Percentage of employees after 15 months: 95%
    (Data from the 2017-18 Graduate Outcomes Survey)
  • Percentage employed in games: 23%
    (University data for 2017-2019 excluding unknown students)
  • Percentage of employees using their gaming technology skills: 91%
    (University data for 2017-2019 excluding unknown students)

MSc Computer Games Technology Student Destinations

  • Percentage employed in games: 64%
    (University data for 2017-2019 excluding unknown students)
  • Percentage of employees using their gaming technology skills: 100%
    (University data for 2017-2019 excluding unknown students)

MSci Computer Science with Games Technology Student Destinations

  • Percentage of employees after 15 months: 95% (IT)
    (from the 2017-2018 Graduate Outcome Survey)
  • Percentage employed in games: 66%
    (University data for 2017-2019 excluding unknown students)
  • Percentage of employees using their gaming technology skills: 100%
    (University data for 2017-2019 excluding unknown students)

The TIGA Accreditation Team noted the following good practice examples:

  • The postgraduate course benefits from research-oriented academic specializations such as AI, Computer Vision, and Computer Graphics, but also provides a strong technical focus on C ++ programming and game technology.
  • The department’s Professional Pathways program offers a very beneficial approach to studying while working, allowing students to be employed up to 4 days per week while continuing to study part-time for their Computer Science with Games Technology degree.
  • The undergraduate course has a remarkably low attrition rate for the current year, with all students progressing in 2019/20.
  • The course benefits from broad links with the industry through its advisory committee and periodic meetings of alumni.
  • The University’s Professional Liaison Unit (PLU) provides dedicated support for students to find placement opportunities, organizing workshops and mock interviews to help students succeed in securing a placement.
  • The university is to be congratulated on a decisive and early decision to switch to online delivery during the COVID pandemic. The student and staff welfare benefits will pay dividends in the years to come and position accredited courses well against the repeat and subsequent surveys of the NSS.

Accreditation team

The TIGA accreditation team that reviewed the courses consisted of:

Dr. Richard wilson, CEO of OBE TIGA
Dr. Jacob Habgood, Educational advisor TIGA (Sumo Digital Group)
Mike Healey, Head of Rebellion programming
Bjorn Toft Madsen, EF Education First

Dr Richard Wilson OBE, CEO of TIGA, mentionned:

“City, University of that of London Gaming lessons provide students with the important skills needed in the gaming industry. Good practices at the University include the Professional Liaison Unit, which helps students find internships; the department’s career path program, which allows students to be employed while continuing their studies part-time for their bachelor’s degree; and an enviable attrition rate. Congratulations to the staff and students of City, University of London on your successful accreditation. “

Dr. Jacob Habgood, TIGA’s educational advisor said:

“City, University of that of London Gaming courses combine the benefits of a traditional Counting Science approach with the industry-relevant skills that graduates use to secure employment in the industry. A pragmatic approach to the COVID crisis has positioned classes well for a strong recovery, and it’s especially gratifying to hear the positive effect the resulting changes have had on attrition rates and student satisfaction. “

Dr. Chris Child, lecturer at City, University of London, mentionned:

“We are delighted to receive re-accreditation for our computer game technology courses at City, University of London and would like to thank TIGA for their valuable comments and advice. We provide strong technical skills to students aiming to program and lead design roles in the games industry. This orientation, although difficult, rewards our graduates with high employability both in the gaming industry and in related roles. “

Get in touch:

Phone. : 0845 468 2330
E-mail: [email protected]
The Web: www.tiga.org
Twitter: www.twitter.com/tigamovement
Facebook: www.facebook.com/TIGAMovement
LinkedIn: http://www.linkedin.com/company/tiga

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